R U2 R' U' R U R' U' R U' R' This algorithm is sometimes called the Double Sune. For example: In this situation, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted. In the basic, beginner LBL method, the solver finishes the layers one at a time: the first layer edges, then corners, then the second layer edges, and finally the last layer.This is a common method for new cubers to discover on their own. Using this algorithm is preferable than using the first algorithm twice, as it will be much faster to perform. The algorithm page has each OLL algorithm ordered by the shape they resemble, so you can find which situation you need easily. You will also have noticed that the first two brackets are written in red. Makes sense. You will have to rely on them in practically every solve until you learn every other OLL and PLL algorithm, which will take you some time and effort. 2. So the first algorithm orients all the last layer pieces (makes them all face the right way, i.e. Instead, a simple U' before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair. Once you have learned a few more PLL algorithms, you can start learning OLL. The easiest way to learn to solve a cube is to follow proven guides and tutorials. This is also why you'll see things like (R U R' U') U', even though you might think it could just be (R U R' U2). You can do this in whatever order you choose but I have arranged them in what I think is a sensible order to learn them - I have grouped similar algorithms, and put what I think are the easier ones first. In the meantime see Megaminx Last Layer Full Comprehensive Tutorial Video. You then only have to learn 6 of them (at the expense of speed obviously). F2L can be a little difficult to get your head around. Here you will find big long lists of algorithms for the sections of the CFOP method. is the Jessica Fridrich Method, also known as CFOP (Cross, F2L, OLL, PLL). Then, once you know those few algorithms, you can begin to learn the rest of the last layer algorithms while always being able to fall back on the ones you know. 2look PLL. Structure. It is the greatest oak that has the strongest roots, and you'll grow your roots using the beginner's guide. If you used the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now the red-green pieces are much happier and are in a position to be solved much more easily. PLL. Step 4: Basic PLL (Permute Last Layer) After this step, the cube will be solved, yay! At this point the white cross, the first two layers (F2L) are both done and the last layers pieces are oriented (OLL). To organize your progress and train the algorithms, use the 2-look PLL algorithm trainer. Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you'll feel all smug because you already know it. Some of the algorithms starts with (y) / (y') / (y2). Algorithms are the series of moves done to help solve a cube or for making cool patterns. However, if you are willing to do it in two steps instead, you can use what is called the 2look OLL. You solved a Rubik's Cube using the CFOP method! Learning the 2 look PLL. This database is part of the speedsolving.com wiki, which has a wealth of information about everything speedcubing related. Learn the 4 specific algorithms (or rather, 3 algorithms plus one mirror algorithm) for each of the 4 different permutation states of the LL edges. H-perm or Nb-perm. For the algorithms that don't use these triggers, I have bracketed them to show how I might perform them in sections. If they need to move clockwise, then use this algorithm: And if they need to move anticlockwise, use this algorithm: If you had no correct edges in your last layer, you can just use one of the above algorithms anyway, like with the corners in the previous step. Start using the algorithms page to learn each of the PLL algorithms. Once you know the first trigger, you almost know 22 OLL algorithms straight away - that's about 40% already! Step 1) [EO] Orient the Edges forming the Gray StarStep 2) [CO] Orient the Corners to get all the Grays facing upStep 3) [EP] Permute the Edges by positioning … So you've gone through the beginner's method a few times, and maybe you can solve the cube unaided every time. Going slowly isn't better - going faster is better, but you'll get faster by going slower. To this end, the vast majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform (sorry lefties). 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